Age | Commit message (Collapse) | Author |
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The intended hierarchy for the build tree is:
1. Art type (icon or something different)
2. File type (pdf, svg, png)
3. Dimensions (based on pixels or mm) [not yet implemented]
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There was some code duplication which is now removed.
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This is done because of three reasons:
- CMake code is simplified
- `ImageMagick` dependency is not needed anymore
- PNG in contrast to JPEG only uses lossless compression [1]
- PNG in contrast to JPEG can store transparent pixels [1]
- build time is reduced (not yet relevant but will be)
[1]: https://www.adobe.com/creativecloud/file-types/image/comparison/jpeg-vs-png.html
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This repository mixes art and code. Since it is hard to find a suitable
license for both dual-licensing is an obvious choice to fix that
problem.
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This commit avoids that Inkscape calls are repeated if the output file
was already built and is up to date.
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Inkscape provides also SVG output. While the source file is also an SVG
the output SVG file e.g. has a correct docname in the file matching the
file name.
This also adds a CMake target for the output SVG.
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This adds a workaround for the Inkscape call to allow calling multiple
instances of Inkscape in parallel.
[1]: https://gitlab.com/inkscape/inkscape/-/issues/4716
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This specifies the minimal CMake version and defines the project name.
Furthermore C and CXX language support is disabled since this is not
needed here.
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This is just a minimal starting point especially targeted at writing a
build system for this project.
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The main content of this repository is art. The creative commons
licenses are well suited for that purpose.
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