diff options
Diffstat (limited to 'sdl2.c')
-rw-r--r-- | sdl2.c | 88 |
1 files changed, 0 insertions, 88 deletions
@@ -1,88 +0,0 @@ - - -/* mention the SDL2 documentation at http://wiki.libsdl.org/APIByCategory */ - - -#include <SDL2/SDL.h> -#include <stdbool.h> - -#include "net.h" -#include "data.h" - - -void gui_run(void) { - - bool quit = false; - SDL_Event event; - SDL_Window* window; - SDL_Renderer* renderer; - SDL_Texture* texture; - uint32_t* pixels; - - // init SDL2 and create window - SDL_Init(SDL_INIT_VIDEO); - window = SDL_CreateWindow("LimoX", - SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, - 0 - ); - - // output video driver to stderr - fprintf(stderr, "SDL2 video driver: %s\n", SDL_GetCurrentVideoDriver()); - - // create and initialize renderer, texture and pixel buffer - renderer = SDL_CreateRenderer(window, -1, 0); - texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, - SDL_TEXTUREACCESS_STATIC, 640, 480); - pixels = malloc(sizeof(uint32_t) * 640 * 480); - memset(pixels, 255, 640 * 480 * sizeof(uint32_t)); - - // handle failed window creation - if (window == NULL) { - fprintf(stderr, "Failed to create SDL2 window!\n"); - return; - } else { - while (!quit) { - SDL_UpdateTexture(texture, NULL, pixels, 640 * sizeof(uint32_t)); - SDL_WaitEvent(&event); - switch (event.type) - { - case SDL_QUIT: - quit = true; - break; - } - SDL_RenderClear(renderer); - SDL_RenderCopy(renderer, texture, NULL, NULL); - SDL_RenderPresent(renderer); - } - SDL_DestroyWindow(window); - } - - free(pixels); - - // TODO this seems to end in memory access errors but ... why? - //SDL_DestroyTexture(texture); - //SDL_DestroyRenderer(renderer); - - SDL_Quit(); - -} - -void gui_connected(char* jid, char* password) { - -} - -void gui_disconnected(void) { - -} - -void gui_add_roster_item_widget(roster_item_t* item) { - -} - -void gui_add_chat_widget(chat_t* chat) { - -} - -void gui_add_message_widget(message_t* message, chat_t* chat) { - -} |