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authorxengineering <me@xengineering.eu>2022-10-04 10:15:09 +0200
committerxengineering <me@xengineering.eu>2022-10-04 10:15:09 +0200
commitebc1ec7623360bb895723af26a589782ef7b3b33 (patch)
tree4679c609b67df66f6146131071164ad93eb67c98 /net.c
parentab499add5ac6bc8c61b4fe32838a2a33f81e4867 (diff)
downloadlimox-ebc1ec7623360bb895723af26a589782ef7b3b33.tar
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Remove rewrite of net.c
Incremental improvements seem to be better.
Diffstat (limited to 'net.c')
-rw-r--r--[l---------]net.c237
1 files changed, 236 insertions, 1 deletions
diff --git a/net.c b/net.c
index 8b2aa06..c3b2f62 120000..100644
--- a/net.c
+++ b/net.c
@@ -1 +1,236 @@
-net_legacy.c \ No newline at end of file
+
+
+#include <time.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
+#include <signal.h>
+
+#include <strophe.h>
+
+#include "gui.h"
+#include "net.h"
+#include "data.h"
+
+
+// the state of net
+typedef enum {
+ DISCONNECTED, // initial state
+ CONNECTING, // connection was requested but is not yet established
+ CONNECTED, // there is an active XMPP connetion to the server
+ SUSPENDED // not connected, but there is an open XMPP stream to be
+ // reconnected (see XEP-0198 for details)
+} net_state_t;
+
+
+// these variables stay initialized for the whole runtime
+static net_state_t state;
+static xmpp_log_t* log;
+static xmpp_ctx_t* ctx;
+
+// these variables stay initialized while the application is not disconnected
+static xmpp_conn_t* conn;
+static long flags;
+
+// this variable stays initialized while the connection is suspended
+static xmpp_sm_state_t* sm_state;
+
+
+static int message_handler(xmpp_conn_t* conn, xmpp_stanza_t* stanza,
+ void* userdata) {
+
+ xmpp_stanza_t* body = xmpp_stanza_get_child_by_name(stanza, "body");
+ if (body == NULL) {
+ fprintf(stderr, "DEBUG: Got message stanza of type char without body!\n");
+ return 1;
+ }
+
+ const char* content = xmpp_stanza_get_text(body);
+ const char* sender = xmpp_stanza_get_from(stanza);
+
+ data_add_incoming_message(sender, content);
+
+ xmpp_free(ctx, (void*)content);
+
+ return 1;
+}
+
+static int roster_handler(xmpp_conn_t *conn, xmpp_stanza_t *stanza,
+ void *userdata) {
+
+ // iterate over roster result
+ xmpp_stanza_t* query = xmpp_stanza_get_child_by_name(stanza, "query");
+ for (xmpp_stanza_t* item = xmpp_stanza_get_children(query); item;
+ item = xmpp_stanza_get_next(item)) {
+
+ data_add_roster_item(xmpp_stanza_get_attribute(item, "jid"),
+ xmpp_stanza_get_attribute(item, "subscription"),
+ xmpp_stanza_get_attribute(item, "name"));
+ }
+
+ return 1;
+}
+
+static void conn_handler(xmpp_conn_t *conn, xmpp_conn_event_t status,int error,
+ xmpp_stream_error_t *stream_error, void *userdata) {
+
+ switch (status) {
+
+ case XMPP_CONN_CONNECT:
+ fprintf(stderr, "DEBUG: Got XMPP_CONN_CONNECT\n");
+
+ // add handler for <message> stanzas
+ xmpp_handler_add(conn, message_handler, NULL, "message", "chat",
+ NULL);
+
+ // add handler for roster response
+ xmpp_handler_add(conn, roster_handler, "jabber:iq:roster", "iq",
+ "result", NULL);
+
+ // send initial presence
+ xmpp_stanza_t* presence;
+ presence = xmpp_presence_new(ctx);
+ xmpp_send(conn, presence);
+ xmpp_stanza_release(presence);
+
+ // send roster request
+ xmpp_stanza_t* iq = xmpp_iq_new(ctx, "get", "initial_roster");
+ xmpp_stanza_t* query = xmpp_stanza_new(ctx);
+ xmpp_stanza_set_name(query, "query");
+ xmpp_stanza_set_ns(query, XMPP_NS_ROSTER);
+ xmpp_stanza_add_child(iq, query);
+ xmpp_stanza_release(query);
+ xmpp_send(conn, iq);
+ xmpp_stanza_release(iq);
+
+ break;
+
+ case XMPP_CONN_RAW_CONNECT:
+ fprintf(stderr, "DEBUG: Got XMPP_CONN_RAW_CONNECT\n");
+ break;
+
+ case XMPP_CONN_DISCONNECT:
+ fprintf(stderr, "DEBUG: Got XMPP_CONN_DISCONNECT\n");
+ break;
+
+ case XMPP_CONN_FAIL:
+ fprintf(stderr, "DEBUG: Got XMPP_CONN_FAIL\n");
+ break;
+
+ default:
+ fprintf(stderr, "DEBUG: Got unknown connection status '%d'!\n", status);
+ exit(1);
+ }
+}
+
+void net_init(void) {
+
+ fprintf(stderr, "net_init()\n");
+
+ xmpp_initialize();
+ log = xmpp_get_default_logger(XMPP_LEVEL_DEBUG); // or NULL for silence
+ ctx = xmpp_ctx_new(NULL, log);
+
+ state = DISCONNECTED;
+
+}
+
+static void delay(unsigned long int micros) {
+
+ unsigned long int now = clock();
+ while ((clock() - now) < micros) {}
+
+}
+
+void net_run_once(void) {
+
+ if (state == CONNECTING) {
+ if (xmpp_connect_client(conn, NULL, 0, conn_handler, NULL)
+ == XMPP_EOK) {
+ state = CONNECTED;
+ } else {
+ net_disconnect();
+ }
+ }
+
+ if (state != DISCONNECTED) {
+ xmpp_run_once(ctx, 200);
+ }
+
+ // TODO This delay is useless. But without it this function gets only
+ // called once by GTK. This could be a GTK bug.
+ delay(10000);
+
+}
+
+void net_quit(void) {
+
+ fprintf(stderr, "net_quit()\n");
+
+ net_disconnect();
+ // TODO is it possible to free xmpp_log_t ?
+ log = NULL;
+ xmpp_ctx_free(ctx);
+ xmpp_shutdown();
+
+}
+
+void net_connect(const char* jid, const char* password) {
+
+ fprintf(stderr, "net_connect()\n");
+
+ conn = xmpp_conn_new(ctx);
+
+ flags = 0;
+ flags |= XMPP_CONN_FLAG_MANDATORY_TLS;
+ xmpp_conn_set_flags(conn, flags);
+
+ xmpp_conn_set_jid(conn, jid);
+ xmpp_conn_set_pass(conn, password);
+
+ state = CONNECTING;
+
+}
+
+void net_disconnect(void) {
+
+ fprintf(stderr, "net_disconnect()\n");
+
+ if (sm_state) {
+ xmpp_free_sm_state(sm_state);
+ sm_state = NULL;
+ }
+
+ if (conn != NULL && xmpp_conn_is_connected(conn)) {
+ xmpp_disconnect(conn);
+ while (xmpp_conn_is_connected(conn)) {
+ xmpp_run_once(ctx, 200); // TODO avoid with additional
+ // state "disconnecting"
+ }
+ if (!xmpp_conn_release(conn)) {
+ fprintf(stderr, "DEBUG: Could not free connection!\n");
+ }
+ }
+
+ flags = 0;
+ state = DISCONNECTED;
+
+}
+
+void net_send_message(const char* sender, const char* content,
+ const char* recipient) {
+
+ // TODO what happens if client is disconnected and this function is called?
+
+ char* uuid = xmpp_uuid_gen(ctx);
+
+ xmpp_stanza_t* msg = xmpp_message_new(ctx, "chat", recipient, uuid);
+ xmpp_stanza_set_from(msg, sender);
+ xmpp_message_set_body(msg, content);
+ xmpp_send(conn, msg);
+
+ xmpp_free(ctx, msg);
+ xmpp_free(ctx, uuid);
+
+}