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/* mention the SDL2 documentation at http://wiki.libsdl.org/APIByCategory */
#include <SDL2/SDL.h>
#include <stdbool.h>
#include "xmpp.h"
void gui_run(void) {
bool quit = false;
SDL_Event event;
SDL_Window* window;
SDL_Renderer* renderer;
SDL_Texture* texture;
uint32_t* pixels;
// init SDL2 and create window
SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow("LimoX",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480,
SDL_WINDOW_RESIZABLE
);
// output video driver to stderr
fprintf(stderr, "SDL2 video driver: %s\n", SDL_GetCurrentVideoDriver());
// create and initialize renderer, texture and pixel buffer
renderer = SDL_CreateRenderer(window, -1, 0);
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STATIC, 640, 480);
pixels = malloc(sizeof(uint32_t) * 640 * 480);
memset(pixels, 255, 640 * 480 * sizeof(uint32_t));
// handle failed window creation
if (window == NULL) {
fprintf(stderr, "Failed to create SDL2 window!\n");
return;
} else {
while (!quit) {
SDL_UpdateTexture(texture, NULL, pixels, 640 * sizeof(uint32_t));
SDL_WaitEvent(&event);
switch (event.type) {
case SDL_QUIT:
quit = true;
break;
case SDL_MOUSEBUTTONDOWN:
xmpp_connect();
break;
}
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
}
SDL_DestroyWindow(window);
}
free(pixels);
// TODO this seems to end in memory access errors but ... why?
//SDL_DestroyTexture(texture);
//SDL_DestroyRenderer(renderer);
SDL_Quit();
}
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