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#include <time.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <signal.h>

#include <strophe.h>

#include "gui.h"
#include "net.h"
#include "data.h"


// the state of net
typedef enum {
	DISCONNECTED,  // initial state
	CONNECTING,    // connection was requested but is not yet established
	CONNECTED,     // there is an active XMPP connetion to the server
	SUSPENDED      // not connected, but there is an open XMPP stream to be
	               // reconnected (see XEP-0198 for details)
} net_state_t;


// these variables stay initialized for the whole runtime
static net_state_t state;
static xmpp_log_t* log;
static xmpp_ctx_t* ctx;

// these variables stay initialized while the application is not disconnected
static xmpp_conn_t* conn;
static long flags;

// this variable stays initialized while the connection is suspended
static xmpp_sm_state_t* sm_state;


static int message_handler(xmpp_conn_t* conn, xmpp_stanza_t* stanza,
                           void* userdata) {

	xmpp_stanza_t* body = xmpp_stanza_get_child_by_name(stanza, "body");
	if (body == NULL) {
		fprintf(stderr, "DEBUG: Got message stanza of type char without body!\n");
		return 1;
	}

	const char* content = xmpp_stanza_get_text(body);
	const char* sender = xmpp_stanza_get_from(stanza);

	data_add_incoming_message(sender, content);

	return 1;
}

static int roster_handler(xmpp_conn_t *conn, xmpp_stanza_t *stanza,
                          void *userdata) {

	// iterate over roster result
	xmpp_stanza_t* query = xmpp_stanza_get_child_by_name(stanza, "query");
	for (xmpp_stanza_t* item = xmpp_stanza_get_children(query); item;
	     item = xmpp_stanza_get_next(item)) {

		data_add_roster_item(xmpp_stanza_get_attribute(item, "jid"),
		                     xmpp_stanza_get_attribute(item, "subscription"),
		                     xmpp_stanza_get_attribute(item, "name"));
	}

	return 1;
}

static void conn_handler(xmpp_conn_t* conn, xmpp_conn_event_t status,int error,
                         xmpp_stream_error_t* stream_error, void* userdata) {

	// FIXME handle error and stream_error (this could be a major bug)
	// this implements at least debugging:
	if (error != 0) {
		fprintf(stderr, "conn_handler got error=%d\n", error);
	}
	if (stream_error != NULL) {
		fprintf(stderr, "conn_handler got stream_error of type %d\n",
		        stream_error->type);
	}

	switch (status) {

		case XMPP_CONN_CONNECT:
			fprintf(stderr, "DEBUG: Got XMPP_CONN_CONNECT\n");

			// add handler for <message> stanzas
			xmpp_handler_add(conn, message_handler, NULL, "message", "chat",
			                 NULL);

			// add handler for roster response
			xmpp_handler_add(conn, roster_handler, "jabber:iq:roster", "iq",
			                 "result", NULL);

			// send initial presence
			xmpp_stanza_t* presence;
			presence = xmpp_presence_new(ctx);
			xmpp_send(conn, presence);
			xmpp_stanza_release(presence);

			// send roster request
			xmpp_stanza_t* iq = xmpp_iq_new(ctx, "get", "initial_roster");
			xmpp_stanza_t* query = xmpp_stanza_new(ctx);
			xmpp_stanza_set_name(query, "query");
			xmpp_stanza_set_ns(query, XMPP_NS_ROSTER);
			xmpp_stanza_add_child(iq, query);
			xmpp_stanza_release(query);
			xmpp_send(conn, iq);
			xmpp_stanza_release(iq);

			break;

		case XMPP_CONN_RAW_CONNECT:
			fprintf(stderr, "DEBUG: Got XMPP_CONN_RAW_CONNECT\n");
			break;

		case XMPP_CONN_DISCONNECT:
			fprintf(stderr, "DEBUG: Got XMPP_CONN_DISCONNECT\n");
			break;

		case XMPP_CONN_FAIL:
			fprintf(stderr, "DEBUG: Got XMPP_CONN_FAIL\n");
			break;

		default:
			fprintf(stderr, "DEBUG: Got unknown connection status '%d'!\n", status);
			exit(1);
	}
}

void net_init(void) {

	fprintf(stderr, "net_init()\n");

	xmpp_initialize();
	log = xmpp_get_default_logger(XMPP_LEVEL_DEBUG);  // or NULL for silence
	ctx = xmpp_ctx_new(NULL, log);

	state = DISCONNECTED;

}

static void delay(unsigned long int micros) {

	unsigned long int now = clock();
	while ((clock() - now) < micros) {}

}

void net_run_once(void) {

	if (state == CONNECTING) {
		if (xmpp_connect_client(conn, NULL, 0, conn_handler, NULL)
		    == XMPP_EOK) {
			state = CONNECTED;
		} else {
			net_disconnect();
		}
	}

	if (state != DISCONNECTED) {
		xmpp_run_once(ctx, 200);
	}

	// TODO This delay is useless. But without it this function gets only
	// called once by GTK. This could be a GTK bug.
	delay(10000);

}

void net_quit(void) {

	fprintf(stderr, "net_quit()\n");

	net_disconnect();
	// TODO is it possible to free xmpp_log_t ?
	log = NULL;
	xmpp_ctx_free(ctx);
	xmpp_shutdown();

}

void net_connect(const char* jid, const char* password) {

	fprintf(stderr, "net_connect()\n");

	conn = xmpp_conn_new(ctx);

	flags = 0;
	flags |= XMPP_CONN_FLAG_MANDATORY_TLS;
	xmpp_conn_set_flags(conn, flags);

	xmpp_conn_set_jid(conn, jid);
	xmpp_conn_set_pass(conn, password);

	state = CONNECTING;

}

void net_disconnect(void) {

	fprintf(stderr, "net_disconnect()\n");

	if (sm_state) {
		xmpp_free_sm_state(sm_state);
		sm_state = NULL;
	}

	if (conn != NULL && xmpp_conn_is_connected(conn)) {
		xmpp_disconnect(conn);
		while (xmpp_conn_is_connected(conn)) {
			xmpp_run_once(ctx, 200);  // TODO avoid with additional
			                          //      state "disconnecting"
		}
		if (!xmpp_conn_release(conn)) {
			fprintf(stderr, "DEBUG: Could not free connection!\n");
		}
	}

	flags = 0;
	state = DISCONNECTED;

}

void net_send_message(const char* sender, const char* content,
                      const char* recipient) {

	// TODO what happens if client is disconnected and this function is called?

	char* uuid = xmpp_uuid_gen(ctx);

	xmpp_stanza_t* msg = xmpp_message_new(ctx, "chat", recipient, uuid);
	xmpp_stanza_set_from(msg, sender);
	xmpp_message_set_body(msg, content);
	xmpp_send(conn, msg);

	xmpp_free(ctx, msg);
	xmpp_free(ctx, uuid);

}