diff options
Diffstat (limited to 'stl.go')
-rw-r--r-- | stl.go | 42 |
1 files changed, 20 insertions, 22 deletions
@@ -53,24 +53,24 @@ func ParseBinaryStlTriangle(data []byte) *Triangle { // FIXME: This function sh // allocate a new triangle and three corner points on the heap triangle := new(Triangle) - triangle.a = new(Point) // corner point a - triangle.b = new(Point) // corner point b - triangle.c = new(Point) // corner point c + triangle.points[0] = new(Point) + triangle.points[1] = new(Point) + triangle.points[2] = new(Point) // parse x, y and z coordinate for corner point a - triangle.a.x = math.Float32frombits(binary.LittleEndian.Uint32(data[12:16])) - triangle.a.y = math.Float32frombits(binary.LittleEndian.Uint32(data[16:20])) - triangle.a.z = math.Float32frombits(binary.LittleEndian.Uint32(data[20:24])) + triangle.points[0].scalars[0] = math.Float32frombits(binary.LittleEndian.Uint32(data[12:16])) + triangle.points[0].scalars[1] = math.Float32frombits(binary.LittleEndian.Uint32(data[16:20])) + triangle.points[0].scalars[2] = math.Float32frombits(binary.LittleEndian.Uint32(data[20:24])) // parse x, y and z coordinate for corner point b - triangle.b.x = math.Float32frombits(binary.LittleEndian.Uint32(data[24:28])) - triangle.b.y = math.Float32frombits(binary.LittleEndian.Uint32(data[28:32])) - triangle.b.z = math.Float32frombits(binary.LittleEndian.Uint32(data[32:36])) + triangle.points[1].scalars[0] = math.Float32frombits(binary.LittleEndian.Uint32(data[24:28])) + triangle.points[1].scalars[1] = math.Float32frombits(binary.LittleEndian.Uint32(data[28:32])) + triangle.points[1].scalars[2] = math.Float32frombits(binary.LittleEndian.Uint32(data[32:36])) // parse x, y and z coordinate for corner point c - triangle.c.x = math.Float32frombits(binary.LittleEndian.Uint32(data[36:40])) - triangle.c.y = math.Float32frombits(binary.LittleEndian.Uint32(data[40:44])) - triangle.c.z = math.Float32frombits(binary.LittleEndian.Uint32(data[44:48])) + triangle.points[2].scalars[0] = math.Float32frombits(binary.LittleEndian.Uint32(data[36:40])) + triangle.points[2].scalars[1] = math.Float32frombits(binary.LittleEndian.Uint32(data[40:44])) + triangle.points[2].scalars[2] = math.Float32frombits(binary.LittleEndian.Uint32(data[44:48])) return triangle } @@ -79,19 +79,17 @@ func (stl StlModel) toVertices() []float32 { retval := make([]float32, stl.numberOfTriangles * 9) - for index,triangle := range(stl.surface.triangles) { + for triangleIndex,triangle := range(stl.surface.triangles) { - retval[index*9+0] = triangle.a.x - retval[index*9+1] = triangle.a.y - retval[index*9+2] = triangle.a.z + for pointIndex,point := range(triangle.points) { - retval[index*9+3] = triangle.b.x - retval[index*9+4] = triangle.b.y - retval[index*9+5] = triangle.b.z + for scalarIndex,scalar := range(point.scalars) { - retval[index*9+6] = triangle.c.x - retval[index*9+7] = triangle.c.y - retval[index*9+8] = triangle.c.z + retval[triangleIndex*9+pointIndex*3+scalarIndex] = scalar + + } + + } } |