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// vim: shiftwidth=4 tabstop=4 noexpandtab
package main
import (
"io/ioutil"
"log"
"encoding/binary"
"math"
)
type BinaryStl struct {
header []byte
numberOfTriangles uint32
surface Surface
}
func ReadBinaryStlFile(filePath string) (BinaryStl, error) {
fileContent, err := ioutil.ReadFile(filePath)
if err != nil {
return BinaryStl{}, err
}
model := BinaryStl{}
model.surface = Surface{}
model.header = fileContent[0:80]
log.Printf("STL header: '%s'\n", string(model.header))
model.numberOfTriangles = binary.LittleEndian.Uint32(fileContent[80:84])
log.Printf("STL model has %d triangles\n", model.numberOfTriangles)
var i uint32
for i = 0; i < model.numberOfTriangles; i++ { // for each expected triangle
start := 84 + i*50 // 50 bytes is length of one triangle
end := 84 + (i+1)*50
model.surface.triangles = append(model.surface.triangles,
ParseBinaryStlTriangle(fileContent[start:end]))
}
return model,nil
}
func ParseBinaryStlTriangle(data []byte) *Triangle { // FIXME: This function should only accept 50 byte slices/arrays
triangle := new(Triangle)
triangle.a = new(Point)
triangle.b = new(Point)
triangle.c = new(Point)
triangle.a.x = math.Float32frombits(binary.LittleEndian.Uint32(data[12:16]))
triangle.a.y = math.Float32frombits(binary.LittleEndian.Uint32(data[16:20]))
triangle.a.z = math.Float32frombits(binary.LittleEndian.Uint32(data[20:24]))
triangle.b.x = math.Float32frombits(binary.LittleEndian.Uint32(data[24:28]))
triangle.b.y = math.Float32frombits(binary.LittleEndian.Uint32(data[28:32]))
triangle.b.z = math.Float32frombits(binary.LittleEndian.Uint32(data[32:36]))
triangle.c.x = math.Float32frombits(binary.LittleEndian.Uint32(data[36:40]))
triangle.c.y = math.Float32frombits(binary.LittleEndian.Uint32(data[40:44]))
triangle.c.z = math.Float32frombits(binary.LittleEndian.Uint32(data[44:48]))
return triangle
}
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